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Pick Up That Can: The Problem With Interactive Objects
This article has also been posted on my personal blog, Beyond the Norm. I’m sure that most of you have already seen the recently released Deus Ex 3 gameplay trailer. One of the game elements...
View ArticleDealing With Designer Input Latency
This article has also been posted on my personal blog, Beyond the Norm. Input responsiveness is one of the most important aspects of any game. Often overlooked in favor of more glamorous features, a...
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